About Project
In the XXI. century, information technology, and more recently, the Covid-19 crisis have reshaped our education system. Distance education learning has proved to be an effective, reliable, easily standardized, and, in general, cost-effective way of learning.
Internationally recognized e-learning platforms have been widely used in education, however, the use of digital and VR based platforms is not yet generally accepted, despite having certain advantages. The current challenge is not to invent new technologies but to ensure that educators can develop effective ways to deliver curricula in high-quality VR environments. This immersive and innovative means of visualization, the interaction and flexibility mean virtual reality systems are unmatched in terms of engagement and motivation with education, and also provide a scalable platform and a relatively easy-to-share solution for massive online learning.
On a European level, there is a demand for healthcare providers, scientists and skilled engineers and IT specialists. Employers are continuously searching for a highly trained workforce, and life-long learning is also essential for the development and progress of our society. This project aims to revolutionize and reshape medical and STEM education. The main objective of the V.I.B.E project is to enhance this digital transformation and develop the digital competences of participants and other stakeholders, using available innovative VR based IT methods and solutions, aiming to establish a connection between medical and STEM skills.
Previous, successfully implemented projects of the Participants in their specialized fields will serve as a strong foundation to achieve the addressed goals. During the lifetime of the project, three milestones are planned on a yearly basis.
Participants
Project V.I.B.E. will attract representatives of STEM and the medical profession, and university students studying in these fields by promoting interdisciplinary dialogue and cooperation.
It focuses on the pioneering disciplines of biomedical engineering, taking into consideration the professional requirements and conditions, and the scientific and market demands.
The aim of a VR based BSc pilot program is to arouse and maintain the interest of students in STEM professions and to make the best possible use of a student’s individual competencies during their long-term education. In addition, VR can effectively assist in knowledge transfer and learning skills which students can apply in their future career.
The members of the professional staff are led by the Project Steering Committee which is made up of leaders in their specific STEM subject or within the medical engineering profession, and who, in addition to their scientific achievements, maintain good relations with industry and other market participants to ensure training remains applicable to future work.
The members of the Professional Supervisory Board, who are responsible for quality management will be leaders from the participating organisations. They are carefully chosen to maintain quality while maintaining a sense of impartiality by being independent from the project.